A small town built from the ruins of a larger city, Jones’ Pass is the crossroads of the Nentir Vale, centre of Southern Aeiron.
With the rise of the empire of Nerath four centuries ago, human settlers moved into the wild lands of the Nentir. A Nerathan hero named Jones Markelhay obtained a charter to build a keep in the land to protect trade between Pinecrest and Port Silver, and the town of Jones’ Pass began to grow around it. When Nerath crumbled, the Pass continued to flourish—for a time. Ninety years ago, a fierce horde of orcs known as the Bloodspears descended from the Nine Peaks and swept over the vale. The Pass’ army was defeated, and the Bloodspears burned the town to the ground. In the decades since the Bloodspear War, Jones’ Pass has struggled to re-establish itself. The town is a shadow of the former city, but the continuing trade through the town ensures its success.
Population: 1,350; another 900 or so live in the countryside within a few miles of the town. The people of Jones’ Pass are mostly humans, halflings and dwarves. No dragonborn or eladrin are permanent residents, but travellers of all races pass through on occasion.
Government: The human noble Faren Markelhay is the Lord Warden (appointed by Pinecrest) of the town. He is in charge of the town’s justice, defence, and laws. The Lord Warden appoints a town council to look after commerce and public projects.
Defence: The Pass Guard numbers sixty warriors who also serve as constables. Moonstone Keep is their barracks. The Lord Warden can also call up to 350 militia at need.
Inns: Nentir Inn, Silver Unicorn. The Silver Unicorn is pricier and offers better service; the Nentir Inn sees a more interesting clientèle.
Taverns: Blue Moon Alehouse; Lucky Gnome Taphouse; Nentir Inn taproom.
Supplies: Halfmoon Trading House; Sandercot Provisioners.
Temples: Temple of Erathis; Moonsong Temple (Sehanine); House of the Sun (Pelor).