A dragonborn warrior of Aerion. Fierce and spoiling for a fight, he seeks honour and fame through combat.


====== Created Using Wizards of the Coast D&DI Character Builder ======

Rhogar, level 2
Dragonborn, Fighter
Build: Guardian Fighter
Fighter Talents: One-handed Weapon Talent

Str 18, Con 14, Dex 13, Int 11, Wis 12, Cha 12.

Str 16, Con 14, Dex 13, Int 11, Wis 12, Cha 10.

AC: 20 Fort: 17 Reflex: 14 Will: 12
HP: 40 Surges: 11 Surge Value: 12

Intimidate +9, Heal +7, Athletics +8

Acrobatics, Arcana +1, Bluff +2, Diplomacy +2, Dungeoneering +2, Endurance +1, History +3, Insight +2, Nature +2, Perception +2, Religion +1, Stealth, Streetwise +2, Thievery

Level 1: Toughness
Level 2: Wintertouched

Fighter at-will 1: Tide of Iron
Fighter at-will 1: Cleave
Fighter encounter 1: Shield Bash
Fighter daily 1: Villain’s Menace
Fighter utility 2: Defensive Stance

Longsword, Javelin (5), Scale Armor, Heavy Shield, Adventurer’s Kit

====== Created Using Wizards of the Coast D&DI Character Builder ======


Family History


Rhogar is the spawn of a blacksmith and a city watchwoman of the Dragonborn district in the town of Port Silver. Much to his father’s disappointment (he being, naturally for a smith, of red dragon stock) Rhogar has a deep affinity with ice, snow and the cold and dark places of the planet, which reflects his mother’s ancestry. This has led to him being estranged from comfortable domestic life and instilled a lust for perfection and adventure in his arts. Driven by an innate urge to succeed, endure and overcome developed through inexplicable dreams and portents and the arrogance of youth, Rhogar was drawn to the fighting pits and gladiatorial arena from an early age. Through natural instinct and bitter experience, Rhogar became renowned as a fierce and capable fighter who few could match, even against the exotic variety of warriors passing through Port Silver on arrival to the continent of Aerion. Eventually, Rhogar became aware that without wealth and reputation, or at least a very rich patron to champion, he would never wield the political might needed to compete in Tournaments of the Realm. He has left the city now in order to seek influence, wealth, a patron or any combination of the above. And perhaps to escape the dreams of death and redemption which plague him…

Ancestral History

Rhogars (maternal) ancestors migrated en masse from far without the fledgling human empire of Nerath, across the sea from the deep northern wastes. They fought as regulars in the armies of Nerath and were distinguished soldiers, of which many became generals of the Empire or Imperial champions. As a result of the close ties between the Iceguard (as the regiment were known informally) and the Imperial apparatus of state, many of Rhogars ancestors were wiped out in the chaos of the End of Empires and those left alive had to live with the great shame of having failed to protect the Empire. There are rumours that some of the elite regiments were involved in some of the worst atrocities as well as some of the most heroic tales of the chaos. In the lands of former Nerath, it is still regarded as unlucky to fight alongside a wintertouched Dragonkind or indeed to see one employed as a professional soldier, even though interbreeding has long weakened any link between wintertouched Dragonborn and their Iceguard ancestors. The sheer power and rigid honour of the Dragonborn have however proved advantageous, as all but the most superstitious of employers knows the value of a platoon of Dragonborn.

Before the migration, during the time of Arkhosia and Bael Turath, Rhogars ancestors were the people of one of the most distant precincts of the Dragonborn empire, tasked with holding the hostile wastes against all manner of foe under the command of the Great White dragon Blizzardwight. The desperate conditions and ferocity of the beasts, natural and unnatural, weeded out all but the strongest sent to hold the grim bastions of the border and is the basis of the natural fighting prowess of the Iceguard. After the fall of Arkhosia and the death of Blizzardwight, the border nation seceded and governed itself successfully for a century before becoming a protectorate of Nerath. After the exodus of many Dragonkind to lend their strength and martial prowess to the creation of the new human empire, the icebound nation largely ceased to exist and the wastes once again reverted to wilderness.

Recent History

Over the past 5 years, dreams have tormented Rhogar’s nights. Common themes include Dragonborn made of crystal ice rising out of a tempestuous sea, combat between these Dragonborn automatons and warriors of the Iceguard, cowled figures putting out the eyes and severing the hands of Iceguard generals or sometimes of Rhogar, chaotic battlefields, haunted thronerooms, visions of the dragon and shield of Bahamut and other such confusing images. Even though the Dragonborn are a race inclined to recording and remembering their history a mix of migration, war and apathy have left the Dragonborn of Port Silver with little in the way of chronicles, and Rhogar could find no meaning for his visions among the elders of the ward. Only by immersing himself in the fighting trade could Rhogar temper the onslaught of visions.

Then, as a trophy for a foot tourney Rhogar was given a golden spur reputed to originally belong to a famed but mysterious Imperial champion or Nerath, known only for his formidable stature (for he never removed armour in public sight). As soon as Rhogar touched the fated spur the visions burst to life in front of his eyes, even while he was not sleeping, and could not be abated. After seeking advice from a priest of Bahamut, he decided to leave Port Silver and the high numbers of Dragonborn there as the proximity of his kin seemed only to exacerbate the intrusion of the desperate dreams. After hearing of a call for mercenaries in the village of Eastholm, he packed up his meagre possessions and set off in hope of a patron, a reputation and regaining control of his dreams…


Aeiron almailer